class PaintChunkDrawer
PaintChunkDrawer() PaintChunkDrawer(chunk: PaintChunk, relativeContext: RelativeContext) |
val approximatelyPointCount: Int |
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val bounds: MultiRect |
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val layerPaint: <ERROR CLASS> |
fun drawGl(matrix: <ERROR CLASS>, startLength: Float, limit: IntArray): Float |
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fun drawPaintedLayer(canvas: <ERROR CLASS>): Unit |
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fun drawPath(canvas: <ERROR CLASS>, startLength: Float): Float |
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fun getChunkDrawGlProgram(chunkTexture: GlTexture): GlProgram |
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fun setChunk(chunk: PaintChunk, relativeContext: RelativeContext): Unit |
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fun setupForGl(): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |