attach
|
fun attach(): Unit |
blitToViewPort
|
fun blitToViewPort(): Unit |
convertAbsolute
|
fun convertAbsolute(x: Float): Float
fun convertAbsolute(x: Int): Int
fun convertAbsolute(x: Float, y: Float): <ERROR CLASS>
fun convertAbsolute(x: Float, y: Float, z: Float, w: Float): <ERROR CLASS>
fun convertAbsolute(x: Int, y: Int, z: Int, w: Int): IntArray |
convertRelative
|
fun convertRelative(value: Float): Float
fun convertRelative(x: Float, y: Float): <ERROR CLASS>
fun convertRelative(x: Float, y: Float, z: Float, w: Float): <ERROR CLASS>
fun convertRelative(x: Int, y: Int, z: Int, w: Int): IntArray |
getAttribute
|
fun getAttribute(name: String, required: Boolean = true): Int |
getUniform
|
fun getUniform(name: String): Int |
onHandlesInvalid
|
open fun onHandlesInvalid(): Unit |
onRelease
|
open fun onRelease(): Unit |
setChunkWorldCords
|
fun setChunkWorldCords(chunkRect: MultiRect, imageRect: MultiRect, textureWidth: Int, textureHeight: Int): Unit |
setProgramConfig
|
fun setProgramConfig(useExternalTexture: Boolean = this.useExternalTexture, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType = this.virtualTextureType, virtualTextureLodCount: Int = this.virtualTextureLodCount): Unit |
setUseDynamicInput
|
fun setUseDynamicInput(useExternalTexture: Boolean): Unit |
use
|
fun use(): Unit |