equals
|
open fun equals(obj: Any?): Boolean |
glSetup
|
open fun glSetup(): Unit |
invalidate
|
open fun invalidate(): Unit |
onAttachedToUI
|
open fun onAttachedToUI(stateHandler: StateHandler?): Unit |
onAttachedToWindow
|
open fun onAttachedToWindow(): Unit |
onDetachedFromUI
|
open fun onDetachedFromUI(stateHandler: StateHandler): Unit |
onDetachedFromWindow
|
open fun onDetachedFromWindow(): Unit |
onDraw
|
open fun onDraw(canvas: <ERROR CLASS>): Unit |
onDrawGl
|
open fun onDrawGl(): Unit |
onDrawLayer
|
fun onDrawLayer(): Unit |
onPauseEvent2
|
fun onPauseEvent2(): Unit |
onResultDirty
|
open fun onResultDirty(): Unit |
onResumeEvent2
|
fun onResumeEvent2(): Unit |
onTouchEvent
|
open fun onTouchEvent(event: <ERROR CLASS>): Boolean
fun onTouchEvent(event: TransformedMotionEvent): Boolean |
onTransformationChanges
|
fun onTransformationChanges(showState: EditorShowState): Unit |
previewForceRendering
|
fun previewForceRendering(): Unit |
render
|
fun render(): Unit
open fun render(force: Boolean): Unit |
renderOffscreen
|
fun renderOffscreen(cropToFit: Boolean): <ERROR CLASS> |
renderOffscreenFromGlMainThread
|
fun renderOffscreenFromGlMainThread(): <ERROR CLASS> |
startExport
|
fun startExport(): Unit |
updateStageOverlap
|
fun updateStageOverlap(): Unit |