animateTransformation
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open fun animateTransformation(delay: Int, time: Int, scale: Float, sourcePos: FloatArray!, destinationPos: FloatArray!): Unit |
callPreviewDirty
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open fun callPreviewDirty(): Unit |
callReady
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open fun callReady(): Unit |
describeContents
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open fun describeContents(): Int |
disableUiDrawback
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open fun disableUiDrawback(uiOverlayDrawer: UIOverlayDrawer!): Unit |
enableUiDrawback
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open fun enableUiDrawback(uiOverlayDrawer: UIOverlayDrawer!): Unit |
fitImageToStage
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open fun fitImageToStage(animated: Boolean): Unit
open fun fitImageToStage(cropRect: MultiRect!, downScale: Float, animated: Boolean): Unit
open fun fitImageToStage(cropRect: MultiRect!, animated: Boolean): Unit |
getCanvasMode
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open fun getCanvasMode(): Int |
getCropRegion
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open fun getCropRegion(dest: MultiRect!): MultiRect! |
getCurrentPreviewDisplay
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open fun getCurrentPreviewDisplay(): GlGround! |
getImageRect
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open fun getImageRect(): Rect! |
getImageRectF
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open fun getImageRectF(): MultiRect! |
getLayerDownScaleFactor
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open fun getLayerDownScaleFactor(): Float |
getRealStageRect
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open fun getRealStageRect(): Rect! |
getRotation
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open fun getRotation(): Float |
getRoxOperationClasses
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open fun getRoxOperationClasses(): Array<Class<out RoxOperation!>!>! |
getScale
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open fun getScale(): Float |
getStageBottomCut
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open fun getStageBottomCut(): Int |
getStageHeight
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open fun getStageHeight(): Int |
getStageWidth
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open fun getStageWidth(): Int |
getUiOverlayDrawers
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open fun getUiOverlayDrawers(): ArrayList<UIOverlayDrawer!>! |
getVisibleImageRegion
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open fun getVisibleImageRegion(transformation: Transformation!, dest: MultiRect!): MultiRect! |
getVisibleStage
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open fun getVisibleStage(rect: MultiRect!): MultiRect!
open fun getVisibleStage(rect: Rect!): Rect! |
glPreviewRendered
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open fun glPreviewRendered(): Unit |
hasCanvasMode
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open fun hasCanvasMode(canvasMode: Int): Boolean |
imageHasTransparencySupport
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open fun imageHasTransparencySupport(): Boolean |
isPreviewReady
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open fun isPreviewReady(): Boolean |
isReady
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open fun isReady(): Boolean |
notifyCanceledLayerEvent
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open fun notifyCanceledLayerEvent(): Unit |
notifyLayerDoubleTapped
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open fun notifyLayerDoubleTapped(): Unit |
notifyLayerTouchEnd
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open fun notifyLayerTouchEnd(): Unit |
notifyLayerTouchStart
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open fun notifyLayerTouchStart(): Unit |
notifyOnPause
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open fun notifyOnPause(): Unit |
notifyOnResume
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open fun notifyOnResume(): Unit |
notifyOnShutdown
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open fun notifyOnShutdown(): Unit |
obtainCanvasTransformation
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open fun obtainCanvasTransformation(): Transformation! |
obtainVisibleImageRegion
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open fun obtainVisibleImageRegion(): MultiRect! |
obtainWorldTransformation
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open fun obtainWorldTransformation(): Transformation! |
onBind
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open fun onBind(stateHandler: StateHandler!): Unit |
onImageRotationChanged
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open fun onImageRotationChanged(transformSettings: TransformSettings!): Unit |
setCanvasMode
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open fun setCanvasMode(canvasMode: Int): Unit
open fun setCanvasMode(vararg canvasMode: Int): Unit |
setCurrentPreviewDisplay
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open fun setCurrentPreviewDisplay(currentPreviewDisplay: GlGround!): Unit |
setPreviewSize
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open fun setPreviewSize(left: Int, top: Int, width: Int, height: Int): EditorShowState!
Set preview window size, to saveImage Memory an Speedup preview by load a low resolution preview.
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setStageBottomCut
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open fun setStageBottomCut(stageBottomCut: Int): Unit |
setTransformation
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open fun setTransformation(scale: Float, sourcePoint: FloatArray!, destinationPoint: FloatArray!): Unit |
triggerUiOverlayRedraw
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open fun triggerUiOverlayRedraw(): Unit |