BlendMode

@objc(PESDKBlendMode)
public enum BlendMode : Int
extension BlendMode: CustomStringConvertible

Represents the type of blend that should be used for several operations such as overlay.

  • Standard alpha blending should be used.

    Declaration

    Swift

    case normal
  • Overlay blending should be used.

    Declaration

    Swift

    case overlay
  • Soft-light blending should be used.

    Declaration

    Swift

    case softLight
  • Hard-light blending should be used.

    Declaration

    Swift

    case hardLight
  • Multiply blending should be used.

    Declaration

    Swift

    case multiply
  • Darken blending should be used.

    Declaration

    Swift

    case darken
  • Color-burn blending should be used.

    Declaration

    Swift

    case colorBurn
  • Screen blending should be used.

    Declaration

    Swift

    case screen
  • Lighten blending should be used.

    Declaration

    Swift

    case lighten
  • Returns a string to describe the blend mode.

    Declaration

    Swift

    public var description: String { get }
  • Returns a default value for the intensity.

    Declaration

    Swift

    public var defaultIntensity: CGFloat { get }