fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, rotation: Float = this.sourceRotation): Unit
fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, radius: Float, rotation: Float = this.sourceRotation): Unit
fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, width: Float, height: Float, rotation: Float = this.sourceRotation): Unit