open class PaintingChunkList : ArrayList<PaintChunk!>
PaintingChunkList() PaintingChunkList(paintChunks: Painting.PaintingChunkList!) |
open fun equals(other: Any?): Boolean |
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open fun last(): PaintChunk! |
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open fun lock(): Painting.PaintingChunkList! |
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open fun set(list: Painting.PaintingChunkList!): Unit |
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open fun unlock(): Painting.PaintingChunkList! |