addAndSelectLayer
|
open fun addAndSelectLayer(layerSettings: LayerListSettings.LayerSettings!): LayerListSettings! |
addLayer
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open fun addLayer(pos: Int, layerSettings: LayerListSettings.LayerSettings!): LayerListSettings!
open fun addLayer(layerSettings: LayerListSettings.LayerSettings!): LayerListSettings! |
bringLayerToFront
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open fun bringLayerToFront(settings: LayerListSettings.LayerSettings!): LayerListSettings! |
callPreviewDirty
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open fun callPreviewDirty(): Unit |
cloneLayerSettingsList
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open fun cloneLayerSettingsList(): MutableList<LayerListSettings.LayerSettings!>! |
describeContents
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open fun describeContents(): Int |
deselect
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open fun deselect(layer: LayerListSettings.LayerSettings!): Boolean |
equals
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open fun equals(other: Any?): Boolean |
getActive
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open fun getActive(): LayerListSettings.LayerSettings! |
getBackgroundColor
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open fun getBackgroundColor(): FloatArray! |
getBackgroundColorInt
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open fun getBackgroundColorInt(): Int |
getLayerSettingsList
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open fun getLayerSettingsList(): MutableList<LayerListSettings.LayerSettings!>! |
getSelected
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open fun getSelected(): LayerListSettings.LayerSettings! |
getZIndexOf
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open fun getZIndexOf(settings: LayerListSettings.LayerSettings!): Int |
hashCode
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open fun hashCode(): Int |
hasNonDefaults
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open fun hasNonDefaults(): Boolean |
onBind
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open fun onBind(stateHandler: StateHandler!): Unit |
onCreate
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open fun onCreate(): Unit |
removeLayer
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open fun removeLayer(layerSettings: LayerListSettings.LayerSettings!): LayerListSettings! |
setActive
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open fun setActive(layer: LayerListSettings.UILayerState!): LayerListSettings! |
setBackgroundRGBColor
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open fun setBackgroundRGBColor(backgroundColor: Int): LayerListSettings!
open fun setBackgroundRGBColor(backgroundColor: FloatArray!): LayerListSettings! |
setSelected
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open fun setSelected(selected: LayerListSettings.LayerSettings!): LayerListSettings! |
writeToParcel
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open fun writeToParcel(dest: Parcel, flags: Int): Unit |