@NotNull fun combineColorWithMask(@NotNull rgbBitmap: NonExistentClass, @NotNull maskBitmap: NonExistentClass): NonExistentClass
Load the RGB and ALPHA channel and combine them into one Bitmap.
rgbBitmap
- RGB color informations ARGB_8888COLOR+A=255
maskBitmap
- BW mask alpha informations ARGB_8888R=G=B+A=255
Return
the resulting bitmap in ARGB_8888