abstract class $EventSet : EventSetInterface
$EventSet() |
var initStates: HashSet<String!>! |
open fun add(e: Any!): Unit |
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open fun get(index: Int): Any! |
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open fun <StateClass : StateObservable<Enum<*>!>!> getStateModel(stateClass: Class<StateClass>!): StateClass |
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open fun readLock(): Boolean |
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open fun readUnlock(): Unit |
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open fun remove(e: Any!): Boolean |
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open fun setHandler(handler: StateHandler!, initStates: HashSet<String!>!): Unit |
abstract fun getMainThreadEventNames(): Array<String!>! |
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abstract fun getSyncronEventNames(): Array<String!>! |