createSaveState
|
open fun createSaveState(): Settings.SaveState! |
dispatchEvent
|
open fun dispatchEvent(eventId: String!): Unit |
getFrozenSettings
|
open fun <StateClass : Settings<Enum<*>!>!> getFrozenSettings(): StateClass |
getSettingsModel
|
open fun <StateClass : Settings<Enum<*>!>!> getSettingsModel(settingsClass: Class<StateClass>!): StateClass |
isFrozen
|
open fun isFrozen(): Boolean |
isRevertible
|
open fun isRevertible(): Boolean |
onBind
|
open fun onBind(stateHandler: StateHandler!): Unit |
revertState
|
open fun revertState(): Unit
open fun revertState(saveState: Settings.SaveState!): Unit |
saveInitState
|
open fun saveInitState(): Unit |
saveState
|
open fun saveState(): Unit |