open class TextDesignSunshine : TextDesign
TextDesignSunshine() TextDesignSunshine(identifier: String, fonts: List<String>) TextDesignSunshine(parcel: <ERROR CLASS>) |
open val decorationsVisible: Boolean |
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open val decorativeRowsInTheMiddleOnly: Boolean |
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val pseudoRandomUseImageRow: PseudoBoolRandom |
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open val randomDecoratorImages: Array<ImageSource> |
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var relativeFormHeight: Float |
val assetConfig: AssetConfig |
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open var background: TextDesignBackground? |
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var fontIdentifiers: List<String> |
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open val fonts: <ERROR CLASS> |
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val pseudoFontRandom: <ERROR CLASS> |
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val relativeInsets: MultiRect |
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var relativeLineSpacing: Float |
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val seedPool: <ERROR CLASS> |
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var stateHandler: StateHandler? |
open fun fontForRow(index: Int, words: Words): FontAsset |
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open fun generateLayoutData(text: String, width: Float): TextDesignLayoutData |
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open fun layoutRows(lines: <ERROR CLASS><Words>, width: Float): MutableList<TextDesignRow> |
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open fun modifiedLines(inputLines: <ERROR CLASS><Words>): <ERROR CLASS><Words> |
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open fun modifiedText(inputText: String): String |
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open fun randomLayoutRow(words: Words, index: Int, width: Float, attributes: TextDesignAttributes): TextDesignRow |
fun bindStateHandler(stateHandler: StateHandler): Unit |
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open fun getConfigType(): Class<out AbstractAsset> |
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open fun maximumNumberOfLines(words: Words): Int |
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open fun minimumNumberOfLines(words: Words): Int |
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fun setSeed(seed: Long): <ERROR CLASS> |
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open fun validTextLines(text: String): <ERROR CLASS><Words>
Tries to generate a valid text line arrangement up to |
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open fun writeToParcel(dest: <ERROR CLASS>?, flags: Int): Unit |
val CREATOR: Any |
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val ID: String |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
open class TextDesignParticles : TextDesignSunshine |
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open class TextDesignSunshine_V3_5_0 : TextDesignSunshine |