open class GlRawBitmap
GlRawBitmap(width: Int, height: Int)
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var buffer: IntBuffer |
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val data: IntArray |
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val height: Int |
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val width: Int |
fun copyToBitmapBuffer(bitmapFormat: IntArray): Unit |
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fun createBitmap(fixFormat: Boolean = true): <ERROR CLASS> |
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fun glReadPixels(x: Int = 0, y: Int = 0, width: Int = this.width, height: Int = this.height, type: Int = GL10.GL_RGBA, format: Int = GL10.GL_UNSIGNED_BYTE): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |