glSetup
|
abstract fun glSetup(): Unit |
onAttachedToUI
|
open fun onAttachedToUI(stateHandler: StateHandler?): Unit |
onAttachedToWindow
|
open fun onAttachedToWindow(): Unit |
onDetachedFromUI
|
open fun onDetachedFromUI(stateHandler: StateHandler): Unit |
onDetachedFromWindow
|
open fun onDetachedFromWindow(): Unit |
onDrawGl
|
abstract fun onDrawGl(): Unit |
onPauseEvent
|
fun onPauseEvent(): Unit |
onResumeEvent
|
fun onResumeEvent(): Unit |
queueEvent
|
fun queueEvent(r: Runnable): Unit
fun queueEvent(r: () -> Unit): Unit |
render
|
open fun render(force: Boolean = false): Unit |