var Float4.a: Float |
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var Float3.b: Float |
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fun FloatArray.copyFrom(from: FloatArray): FloatArray |
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var Size2.firstHeight: Float |
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var Size2.firstWidth: Float |
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var Float2.g: Float |
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var Size.height: Float |
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fun FloatArray.mapPointsBy(instructions: (<ERROR CLASS>) -> Unit): FloatArray |
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fun FloatArray.mapPointsWith(transformation: <ERROR CLASS>): FloatArray |
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var Float2.r: Float |
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fun Float2.scaleAll(value: Float): Unit |
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var Size2.secondHeight: Float |
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var Size2.secondWidth: Float |
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fun Float2.set(x: Float, y: Float): Float2 fun Float3.set(x: Float, y: Float, z: Float): Float3 fun Float4.set(x: Float, y: Float, x2: Float, y2: Float): Float4 fun GlColor.set(argbAndroidColor: Int): GlColor fun GlColor.set(r: Int, g: Int, b: Int, a: Int): GlColor fun GlColor.set(r: Int, g: Int, b: Int, a: Float): GlColor fun RectCords.set(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float, x4: Float, y4: Float): RectCords |
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var Float4.w: Float |
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var Size.width: Float |
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var Float2.x: Float |
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var RectCords.x1: Float |
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var Float4.x2: Float |
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var RectCords.x3: Float |
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var RectCords.x4: Float |
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var Float2.y: Float |
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var RectCords.y1: Float |
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var Float4.y2: Float |
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var RectCords.y3: Float |
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var RectCords.y4: Float |
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var Float3.z: Float |