open class TextDesignParticlesBackground : TextDesignBackground
TextDesignParticlesBackground(images: List<ImageSource>, relativeParticleRadius: Float = 0.04f, maxParticleCount: Int = 50) |
val paint: <ERROR CLASS> |
open fun render(canvas: <ERROR CLASS>, size: SizeValue, relativeInsets: MultiRect, color: Int, pseudoRandom: PseudoRandom): Unit |
const val MAX_TRIES: Int |
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const val PRECISION: Int |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
class TextDesignParticlesBackgroundBrush : TextDesignParticlesBackground
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class TextDesignParticlesBackgroundCircle : TextDesignParticlesBackground
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class TextDesignParticlesBackgroundTriangle : TextDesignParticlesBackground
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