drawSnappingGuides
|
fun drawSnappingGuides(canvas: <ERROR CLASS>, spriteVector: TransformedVector, spriteRect: MultiRect, spriteRectBounds: MultiRect, visibleArea: MultiRect): Unit |
getSnapPointsX
|
fun getSnapPointsX(area: MultiRect, spriteRect: MultiRect): FloatArray |
getSnapPointsY
|
fun getSnapPointsY(area: MultiRect, spriteRect: MultiRect): FloatArray |
hasOffset
|
fun hasOffset(): Boolean |
mapRotationFromSnapSystem
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fun mapRotationFromSnapSystem(rotation: Float, pointDistance: Float, keepState: Boolean): Float |
mapRotationToSnapSystem
|
fun mapRotationToSnapSystem(rotation: Float, pointDistance: Float): Float |
mapXFromSnapSystem
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fun mapXFromSnapSystem(x: Float, area: MultiRect, spriteRect: MultiRect): Float |
mapXToSnapSystem
|
fun mapXToSnapSystem(x: Float, area: MultiRect, spriteRect: MultiRect): Float |
mapYFromSnapSystem
|
fun mapYFromSnapSystem(y: Float, area: MultiRect, spriteRect: MultiRect): Float |
mapYToSnapSystem
|
fun mapYToSnapSystem(y: Float, area: MultiRect, spriteRect: MultiRect): Float |
reset
|
fun reset(): Unit |