doRespondOnClick
|
fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
drawStickerSlice
|
fun drawStickerSlice(canvas: <ERROR CLASS>, region: <ERROR CLASS>, fullRange: <ERROR CLASS>): Unit |
drawTextToCanvas
|
fun drawTextToCanvas(canvas: <ERROR CLASS>, config: TextStickerConfig, workerSafe: TextInBoundsDrawer.WorkerSafe): Unit |
glSetup
|
fun glSetup(): Unit |
isInBitmap
|
fun isInBitmap(event: TransformedMotionEvent): Boolean |
isRelativeToCrop
|
fun isRelativeToCrop(): Boolean |
loadBitmapCache
|
fun loadBitmapCache(): Unit
fun loadBitmapCache(pixelSize: Long): Unit |
obtainSpriteDestinationRect
|
fun obtainSpriteDestinationRect(transformation: Transformation): <ERROR CLASS> |
obtainSpriteMatrix
|
fun obtainSpriteMatrix(): Transformation |
obtainSpriteScreenBounds
|
fun obtainSpriteScreenBounds(withRotation: Boolean = true): <ERROR CLASS> |
obtainSpriteVector
|
fun obtainSpriteVector(transformation: Transformation?): <ERROR CLASS> |
onActivated
|
fun onActivated(): Unit |
onAttachedToUI
|
fun onAttachedToUI(stateHandler: StateHandler): Unit |
onDeactivated
|
fun onDeactivated(): Unit |
onDetachedFromUI
|
fun onDetachedFromUI(stateHandler: StateHandler): Unit |
onDrawLayer
|
fun onDrawLayer(requested: Requested): Unit |
onDrawUI
|
fun onDrawUI(canvas: <ERROR CLASS>): Unit |
onMotionEvent
|
fun onMotionEvent(event: TransformedMotionEvent): Unit |
onRebound
|
fun onRebound(): Unit |
onStateChangeEvent
|
fun onStateChangeEvent(event: String): Unit |
onWorldTransformationChanged
|
fun onWorldTransformationChanged(showState: EditorShowState): Unit |
refresh
|
fun refresh(): Unit |
render
|
fun render(): Unit |
setImageDimensions
|
fun setImageDimensions(): Unit |
setImageRect
|
fun setImageRect(rect: <ERROR CLASS>): Unit |