class SpeedDeque<T>
class Node<T> |
SpeedDeque() |
fun isNotEmpty(): Boolean |
|
fun poll(): T? |
|
fun put(element: T): Unit |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
|
fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |