dispatchDraw
|
open fun dispatchDraw(canvas: Canvas!): Unit |
drawDots
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open fun drawDots(canvas: Canvas!, y: Float, length: Float, angle: Float): Unit |
getMax
|
open fun getMax(): Float |
getMin
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open fun getMin(): Float |
getValue
|
open fun getValue(): Float |
onSizeChanged
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open fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int): Unit |
onTouchEvent
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open fun onTouchEvent(rawEvent: MotionEvent!): Boolean |
setChangeListener
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open fun setChangeListener(listener: AdjustSlider.AdjustBarChangeListener!): Unit |
setMax
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open fun setMax(max: Float): Unit |
setMin
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open fun setMin(min: Float): Unit |
setValue
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open fun setValue(value: Float): Unit
open fun setValue(value: Float, fromUser: Boolean): Unit |
updateLabel
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open fun updateLabel(): Unit |