flipHorizontal
|
abstract fun flipHorizontal(): SpriteLayerSettings! |
flipVertical
|
abstract fun flipVertical(): SpriteLayerSettings! |
getColorMatrix
|
abstract fun getColorMatrix(): ColorMatrix! |
getInkColor
|
abstract fun getInkColor(): Int |
getStickerRotation
|
abstract fun getStickerRotation(): Float |
getStickerX
|
abstract fun getStickerX(): Double |
getStickerY
|
abstract fun getStickerY(): Double |
getTintColor
|
abstract fun getTintColor(): Int |
isHorizontalFlipped
|
abstract fun isHorizontalFlipped(): Boolean |
setColorMatrix
|
abstract fun setColorMatrix(filter: ColorMatrix!): SpriteLayerSettings! |
setPosition
|
abstract fun setPosition(focusX: Double, focusY: Double, focusAngle: Float, focusRadius: Double): SpriteLayerSettings! |
setStickerInk
|
abstract fun setStickerInk(color: Int): Unit |
setStickerRotation
|
abstract fun setStickerRotation(stickerRotation: Float): SpriteLayerSettings! |
setStickerTint
|
abstract fun setStickerTint(color: Int): Unit |