class GlMakeCurrent
GlMakeCurrent(eglDisplay: <ERROR CLASS>, eglSurface: <ERROR CLASS>) GlMakeCurrent(eglDisplay: <ERROR CLASS>, eglSurface: <ERROR CLASS>) |
fun disable(): Unit |
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fun enable(): Boolean |
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fun setAsDefaultDisplay(): Unit |
fun getEgl10Context(): <ERROR CLASS> |
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fun hasEglContext(): Boolean |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |