draw
|
fun draw(): <ERROR CLASS> |
drawWith
|
fun <T : GlProgram> drawWith(program: T, block: (program: T) -> Unit): Unit |
enable
|
fun enable(program: GlProgram): Unit |
runWith
|
fun <T : GlProgram> runWith(program: T, block: (program: T) -> Unit): Unit |
setBackgroundTexture
|
fun setBackgroundTexture(rect: MultiRect, transformation: Transformation?, contextWidth: Int, contextHeight: Int): Unit
fun setBackgroundTexture(rect: MultiRect, transformation: Transformation?, contextRect: MultiRect): Unit |
setShape
|
fun setShape(rect: MultiRect, transformation: Transformation?, contextRect: MultiRect): Unit
fun setShape(rect: MultiRect, transformation: Transformation?, contextWidth: Int, contextHeight: Int): Unit |
setTexture
|
fun setTexture(rect: MultiRect, transformation: Transformation?, contextWidth: Int, contextHeight: Int): Unit |