blurGaussian
|
fun blurGaussian(blurRadius: float, regionRect: MultiRect): void |
blurLinear
|
fun blurLinear(blurRadius: float, regionRect: MultiRect, scaleContext: TransformedVector): void |
blurMirrored
|
fun blurMirrored(blurRadius: float, regionRect: MultiRect, scaleContext: TransformedVector): void |
blurRadial
|
fun blurRadial(blurRadius: float, regionRect: MultiRect, scaleContext: TransformedVector): void |
doOperation
|
fun doOperation(requested: Requested): ly.img.android.opengl.textures.GlTexture |
flagAsDirty
|
fun flagAsDirty(): void |
getEstimatedMemoryConsumptionFactor
|
fun getEstimatedMemoryConsumptionFactor(): float |