finalize
|
fun finalize(): Unit |
recycle
|
fun recycle(): Unit |
reset
|
fun reset(): Unit |
respectLock
|
fun respectLock(block: () -> Unit): Unit |
setDestination
|
fun setDestination(x: Float = Float.NaN, y: Float = Float.NaN, radius: Float = Float.NaN, rotation: Float = Float.NaN): Unit
fun setDestination(x: Float = Float.NaN, y: Float = Float.NaN, width: Float, height: Float, rotation: Float = Float.NaN): Unit |
setDestinationPosition
|
fun setDestinationPosition(x: Float, y: Float): Unit |
setDestinationPositionOffset
|
fun setDestinationPositionOffset(offsetX: Float, offsetY: Float): Unit |
setRelativeSource
|
fun setRelativeSource(x: Double = Double.NaN, y: Double = Double.NaN, rotation: Float = Float.NaN): Unit
fun setRelativeSource(x: Double = Double.NaN, y: Double = Double.NaN, radius: Double, rotation: Float = Float.NaN): Unit
fun setRelativeSource(x: Double = Double.NaN, y: Double = Double.NaN, width: Double, height: Double = Double.NaN, rotation: Float = Float.NaN): Unit |
setRelativeSourcePosition
|
fun setRelativeSourcePosition(x: Float, y: Float): Unit |
setSource
|
fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, rotation: Float = this.sourceRotation): Unit
fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, radius: Float, rotation: Float = this.sourceRotation): Unit
fun setSource(x: Float = this.sourcePositionX, y: Float = this.sourcePositionY, width: Float, height: Float, rotation: Float = this.sourceRotation): Unit |
setSourcePosition
|
fun setSourcePosition(x: Float, y: Float): Unit |
setSourcePositionOffset
|
fun setSourcePositionOffset(offsetX: Float, offsetY: Float): Unit |
toString
|
fun toString(): String |
updateTransformation
|
fun updateTransformation(source: MultiRect, destination: MultiRect): Unit
fun updateTransformation(transformation: Transformation? = null, sourceContextWidth: Int, sourceContextHeight: Int): Unit
fun updateTransformation(transformation: Transformation? = null, sourceContextWidth: Float, sourceContextHeight: Float): Unit
fun updateTransformation(transformation: Transformation? = null, sourceContextWidth: Double = 1.0, sourceContextHeight: Double = 1.0): Unit |