awakeIfSleeping
|
fun awakeIfSleeping(): <ERROR CLASS> |
getUncaughtExceptionHandler
|
open fun getUncaughtExceptionHandler(): UncaughtExceptionHandler? |
isRunning
|
fun isRunning(): Boolean |
notifySleep
|
fun notifySleep(): Unit |
run
|
open fun run(loop: TerminableLoop): Unit
fun run(): Unit |
setUncaughtExceptionHandler
|
open fun setUncaughtExceptionHandler(uncaughtExceptionHandler: UncaughtExceptionHandler?): Unit |
terminateAsync
|
fun terminateAsync(): Unit |
terminateSync
|
fun terminateSync(): Unit |
willStayRunning
|
fun willStayRunning(): Boolean |