open class GlOperator : GlOperation.Callback
interface Callback |
GlOperator(stateHandler: StateHandler!, stageWidth: Int, stageHeight: Int) |
open fun getStateHandler(): StateHandler! |
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open fun onDirtyFlag(operation: GlOperation!): Unit |
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open fun release(): Unit |
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open fun render(inputTexture: GlTexture!, renderToScreen: Boolean): GlTexture! |
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open fun setCallback(callback: GlOperator.Callback!): Unit |
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fun setGlOperation(vararg glOperations: String!): Unit fun setGlOperation(vararg glOperations: Class<out GlOperation!>!): Unit |