bringToFront
|
open fun bringToFront(): Unit |
createLayer
|
open fun createLayer(): LayerI! |
describeContents
|
open fun describeContents(): Int |
getLayerToolId
|
open fun getLayerToolId(): String! |
getScaleDownFactor
|
open fun getScaleDownFactor(): Float |
getStatic
|
open fun getStatic(stateHandler: SettingsHolderInterface!): LayerListSettings.LayerSettings! |
hasNonDefaults
|
open fun hasNonDefaults(): Boolean |
isSingleton
|
open fun isSingleton(): Boolean |
writeToParcel
|
open fun writeToParcel(dest: Parcel, flags: Int): Unit |