createLayer
|
open fun createLayer(): LayerI! |
getAndRemoveColorDirtyFlag
|
open fun getAndRemoveColorDirtyFlag(): Boolean |
getColor
|
open fun getColor(): Int |
getLayerToolId
|
open fun getLayerToolId(): String! |
getPositionX
|
open fun getPositionX(): Float |
getPositionY
|
open fun getPositionY(): Float |
getSmoothColor
|
open fun getSmoothColor(): Int |
hasInitialPosition
|
open fun hasInitialPosition(): Boolean |
hasNonDefaults
|
open fun hasNonDefaults(): Boolean |
isSingleton
|
open fun isSingleton(): Boolean |
layerCanvasMode
|
open fun layerCanvasMode(): Int! |
lockPreview
|
open fun lockPreview(): Bitmap! |
onTimeOut
|
open fun onTimeOut(identifier: Enum<Enum<*>>!): Unit |
setColor
|
open fun setColor(color: Int): Unit |
setColorDirtyFlag
|
open fun setColorDirtyFlag(): Unit |
setPosition
|
open fun setPosition(positionX: Float, positionY: Float): Unit |
setPreview
|
open fun setPreview(preview: Bitmap!): Unit
open fun setPreview(pixels: IntArray!, width: Int, height: Int): Unit |
takeColorFromPreview
|
open fun takeColorFromPreview(): Unit |
unlockPreview
|
open fun unlockPreview(): Unit |
updateSmoothColor
|
open fun updateSmoothColor(): Unit |
writeToParcel
|
open fun writeToParcel(dest: Parcel, flags: Int): Unit |