finalize
|
open fun finalize(): Unit |
forcedRecycle
|
open fun forcedRecycle(): Unit |
getRotation
|
open fun getRotation(): Float |
getRotationPostFlip
|
open fun getRotationPostFlip(): Float |
getScale
|
open fun getScale(): Float |
getTranslation
|
open fun getTranslation(): FloatArray! |
getValues
|
open fun getValues(): FloatArray! |
isFlipped
|
open fun isFlipped(): Boolean |
isHorizontalFlipped
|
open fun isHorizontalFlipped(): Boolean |
isVerticalFlipped
|
open fun isVerticalFlipped(): Boolean |
mapRectInside
|
open fun mapRectInside(rect: RectF!, fit: Boolean): Unit
open fun mapRectInside(mapRect: RectF!, holderRect: Rect!, fit: Boolean): Unit |
mapRectWithoutRotation
|
open fun mapRectWithoutRotation(rect: RectF!, flipped: Boolean): Unit |
mapRotation
|
open fun mapRotation(rotation: Float): Float |
obtain
|
open static fun obtain(): Transformation!
open static fun obtain(matrix: Matrix!): Transformation! |
obtainIn
|
open static fun obtainIn(mark: RecyclerMark!): Transformation!
open static fun obtainIn(mark: RecyclerMark!, matrix: Matrix!): Transformation! |
obtainInverted
|
open fun obtainInverted(): Transformation! |
obtainInvertedIn
|
open fun obtainInvertedIn(mark: RecyclerMark!): Transformation! |
onRecycle
|
open fun onRecycle(): Unit |
permanent
|
open static fun permanent(): Transformation! |
recycle
|
open fun recycle(): Unit |
reset
|
open fun reset(): Unit |
reverseMapRect
|
open fun reverseMapRect(sourceRect: RectF!, aspect: BigDecimal!): Unit
open fun reverseMapRect(sourceRect: RectF!, aspect: Double): Unit |
set
|
open fun set(src: Transformation!, dest: Transformation!, interpolation: Float): Unit |
setScale
|
open fun setScale(scale: Float): Unit |
setTo
|
open fun setTo(scale: Float, rotation: Float, horizontalFlipped: Boolean, sourcePoint: FloatArray!, destinationPoint: FloatArray!): Unit |
setToCordsMapping
|
open fun setToCordsMapping(fromDestination: FloatArray!, toDestination: FloatArray!): Unit |