class ColorPipetteUILayer : UILayer
ColorPipetteUILayer(stateHandler: StateHandler) |
var stage: Rect! |
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var transformation: Transformation! |
fun doRespondOnClick(event: TransformedMotionEvent): Boolean |
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fun isRelativeToCrop(): Boolean |
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fun onActivated(): Unit |
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fun onDrawUI(canvas: <ERROR CLASS>): Unit |
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fun onMotionEvent(event: TransformedMotionEvent): Unit |
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fun setImageRect(rect: <ERROR CLASS>): Unit |
open fun getResources(): Resources! |
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open fun onDeactivated(): Unit |
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abstract fun onDrawUI(canvas: Canvas): Unit |
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open fun onSizeChanged(w: Int, h: Int): Unit |
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open fun onTransformationUpdated(showState: EditorShowState!): Unit |
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open fun renderUi(): Unit |
val radiusInDPI: Int |
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val ringRadiusInDPI: Int |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |
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fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(): <ERROR CLASS><T> fun <T : StateObservable<*>> StateHandlerBindable.stateHandlerResolve(settings: T?): <ERROR CLASS><T> |