ly.img.android.opengl.canvas / GlFragmentShader / <init>

<init>

GlFragmentShader(res: Int, useDynamicInput: Boolean = false, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType = VirtualTextureType.NATIVE_MIP_MAP, virtualLodCount: Int = 1)
GlFragmentShader(shader: GlFragmentShader, useDynamicInput: Boolean, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType = VirtualTextureType.NATIVE_MIP_MAP, virtualLodCount: Int = 1) GlFragmentShader(rawSourceCode: String, useDynamicInput: Boolean = false, virtualTextureType: GlVirtualMipMapTexture.VirtualTextureType = VirtualTextureType.NATIVE_MIP_MAP, virtualLodCount: Int = 1)