class EdgeUIElement : TouchableUIElement
static class Companion |
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static class Type |
EdgeUIElement(type: EdgeUIElement.Type) |
fun getHeight(): float |
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fun getMainColor(): int |
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fun getRotation(): float |
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fun getTouchDistance$module(vectorPos: TransformedVector): float |
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fun getType(): EdgeUIElement.Type |
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fun getWidth(): float |
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fun onDraw(canvas: NonExistentClass): void |
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fun setHeight($noName_0: float): void |
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fun setRotation(p: float): void |
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fun setWidth($noName_0: float): void |
Companion |