deleteAfter
|
open fun deleteAfter(pos: Int): Unit |
get
|
open fun get(index: Int): HistoryState.SaveState! |
getCurrentState
|
open fun getCurrentState(): HistoryState.SaveState! |
getLatestState
|
open fun getLatestState(): HistoryState.SaveState! |
removeRange
|
open fun removeRange(fromIndex: Int, toIndex: Int): Unit |
save
|
fun save(vararg settingsClasses: Class<out Settings<Enum<*>!>!>!): Int |
update
|
fun update(vararg settingsClasses: Class<out Settings<Enum<*>!>!>!): Unit |
updateMissingStates
|
fun updateMissingStates(vararg settingsClasses: Class<out Settings<Enum<*>!>!>!): Unit |