createLayer
|
fun createLayer(): LayerI |
flipHorizontal
|
fun flipHorizontal(): TextDesignLayerSettings |
flipVertical
|
fun flipVertical(): TextDesignLayerSettings |
getColorMatrix
|
fun getColorMatrix(): <ERROR CLASS> |
getInkColor
|
fun getInkColor(): Int |
getLayerToolId
|
fun getLayerToolId(): String |
getScaleDownFactor
|
fun getScaleDownFactor(): Float |
getStickerRotation
|
fun getStickerRotation(): Float |
getStickerX
|
fun getStickerX(): Double |
getStickerY
|
fun getStickerY(): Double |
getTintColor
|
fun getTintColor(): Int |
hasInitialPosition
|
fun hasInitialPosition(): Boolean |
hasNonDefaults
|
fun hasNonDefaults(): Boolean |
hasStickerConstraintWidth
|
fun hasStickerConstraintWidth(): Boolean |
isAllowedWithLicensed
|
fun isAllowedWithLicensed(): Boolean |
isHorizontalFlipped
|
fun isHorizontalFlipped(): Boolean |
isSingleton
|
fun isSingleton(): Boolean |
layerCanvasMode
|
fun layerCanvasMode(): Int? |
newSeed
|
fun newSeed(): Unit |
revertState
|
fun revertState(): Unit
fun revertState(saveState: Settings.SaveState): Unit |
setPosition
|
fun setPosition(stickerX: Double, stickerY: Double, stickerAngle: Float, stickerSize: Double): TextDesignLayerSettings |
setPostConcatColorMatrix
|
fun setPostConcatColorMatrix(postConcatColorMatrix: <ERROR CLASS>?): Unit |
setPreConcatColorMatrix
|
fun setPreConcatColorMatrix(preConcatColorMatrix: <ERROR CLASS>?): Unit |
setSeed
|
fun setSeed(seed: Long?): Unit |
setStickerInk
|
fun setStickerInk(color: Int): Unit |
setStickerRotation
|
fun setStickerRotation(stickerRotation: Float): TextDesignLayerSettings |
setStickerTint
|
fun setStickerTint(color: Int): Unit |
updateColorMatrix
|
fun updateColorMatrix(): Unit |