BOTTOM_LEFT
open fun getPos(rectF: MultiRect!, pos: FloatArray!): FloatArray! fun getPos(rectF: MultiRect!): FloatArray! |
|
abstract fun getPosX(rectF: MultiRect!): Float |
|
abstract fun getPosY(rectF: MultiRect!): Float |
|
abstract fun horizontalNeighborEdge(): RectEdge! |
|
abstract fun opposite(): RectEdge! |
|
open fun setPos(rectF: MultiRect!, x: Float, y: Float): Unit |
|
abstract fun verticalNeighborEdge(): RectEdge! |