open class FilterAssetHatch : FilterAsset
Represents the Image-Filter base file. For Camera live Preview the filter is OpenGl Based but has also a Renderscript implementation to triggerOperatorsIfNeeded final images in full resolution.
FilterAssetHatch() FilterAssetHatch(in: Parcel!) |
static val CREATOR: Creator! |
|
static val ID: String |
open val defaultIntensityValue: Float |
|
var needSetup: Boolean |
|
open val neutralStartPoint: Float |
open fun describeContents(): Int |
|
open fun writeToParcel(dest: Parcel, flags: Int): Unit |
fun drawTextureFiltered(texture: GlTexture): Unit |
|
open fun getConfigType(): Class<out AbstractAsset> |
|
open fun glSetup(): Unit |
|
fun hasIntensityConfig(): Boolean
Check if the Filter has Intensity Control |
|
open fun onDrawTextureFiltered(texture: GlTexture): Unit |