ly.img.android.opengl.textures / GlTexture / setBehave

setBehave

fun setBehave(filtering: Int, wrap: Int = GLES20.GL_CLAMP_TO_EDGE): Unit
fun setBehave(downScaleFiltering: Int, upScaleFiltering: Int, wrap: Int): Unit
open fun setBehave(downScaleFiltering: Int, upScaleFiltering: Int, horizontalWrap: Int, verticalWrap: Int): Unit