class GlImageTexture : GlTexture
GlImageTexture()
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val isExternalTexture: Boolean |
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var textureHeight: Int |
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var textureWidth: Int |
var _textureHandle: Int |
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var changeCount: Long |
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var downScaleFiltering: <ERROR CLASS> |
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val height: Int |
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var horizontalWrap: <ERROR CLASS> |
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val isAttached: Boolean |
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var textureHandle: Int |
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val textureTarget: Int |
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var upScaleFiltering: <ERROR CLASS> |
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var verticalWrap: <ERROR CLASS> |
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val width: Int |
fun bindTexture(slot: Int): Int fun bindTexture(uniform: Int, slot: Int): Unit |
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fun onAttach(handle: Int): Unit |
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fun onRelease(): Unit |
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fun setBitmap(bitmap: <ERROR CLASS>): Unit fun setBitmap(bitmap: <ERROR CLASS>, maxWidth: Int, maxHeight: Int): Unit |
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fun setBitmapFromWorker(bitmap: <ERROR CLASS>): Unit |
fun attach(): Unit |
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fun changeBehave(downScaleFiltering: Int, upScaleFiltering: Int, horizontalWrap: Int, verticalWrap: Int): Unit |
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fun markDirty(): Unit |
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open fun onRebound(): Unit |
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fun setBehave(filtering: Int, wrap: Int = GLES20.GL_CLAMP_TO_EDGE): Unit fun setBehave(downScaleFiltering: Int, upScaleFiltering: Int, wrap: Int): Unit open fun setBehave(downScaleFiltering: Int, upScaleFiltering: Int, horizontalWrap: Int, verticalWrap: Int): Unit |
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open fun textureChanged(): Unit |
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open fun toString(): String |
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open fun updateMipmapIfNeeded(): Unit |
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open fun useMipmap(): Boolean |
infix fun <A> A.andRecycle(b: <ERROR CLASS>): <ERROR CLASS> infix fun <A> A.andRecycle(b: Recyclable): <ERROR CLASS> |
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fun <T> T.loopAsLongNotNull(block: (it: T) -> T?): T |