glSetup
|
open fun glSetup(): Unit |
onDrawGl
|
open fun onDrawGl(): Unit |
onFrameRendered
|
open fun onFrameRendered(): Unit |
onRendererInitialized
|
open fun onRendererInitialized(): Unit |
onSizeChanged
|
open fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int): Unit |
onStartPreviewFinished
|
open fun onStartPreviewFinished(): Unit |
onSurfaceChanged
|
open fun onSurfaceChanged(width: Int, height: Int): Unit |
pause
|
open fun pause(): Unit |
resume
|
open fun resume(): Unit |
surfaceCreated
|
open fun surfaceCreated(holder: SurfaceHolder): Unit |