bindCamera
|
synchronized fun bindCamera(camera: Camera, l: GlCameraTexture.OnFrameAvailableListener): void |
getTextureHeight
|
fun getTextureHeight(): int |
getTextureWidth
|
fun getTextureWidth(): int |
getTransformMatrix
|
fun getTransformMatrix(mtx: kotlin.Array<float>): void |
isExternalTexture
|
fun isExternalTexture(): boolean |
onAttach
|
fun onAttach(textureHandle: int): void |
onFrameAvailable
|
synchronized fun onFrameAvailable(surfaceTexture: SurfaceTexture): void |
onRelease
|
fun onRelease(): void |
updateTexture
|
fun updateTexture(): void |